Configuration¶
Default configuration files¶
server.properties¶
More info about the properties can be found on the Minecraft wiki.
server-name=Minecraft: PE Server
server-port=19132
memory-limit=256M
gamemode=0
max-players=20
spawn-protection=16
white-list=off
enable-query=on
enable-rcon=off
motd=Minecraft: PE Server
announce-player-achievements=on
allow-flight=off
spawn-animals=on
spawn-mobs=on
force-gamemode=off
hardcore=off
pvp=on
difficulty=1
generator-settings=
level-name=world
level-seed=
level-type=DEFAULT
rcon.password=lT47ZUZs8L
auto-save=on
pocketmine.yml¶
# Main configuration file for PocketMine-MP
# These settings are the ones that cannot be included in server.properties
# Some of these settings are safe, others can break your server if modified incorrectly
# New settings/defaults won't appear automatically on this file when upgrading.
settings:
#Three-letter language code for server-side localization
#Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes
language: "eng"
#Whether to send all strings translated to server locale or let the device handle them
force-language: false
shutdown-message: "Server closed"
#Allow listing plugins via Query
query-plugins: true
#Show a console message when a plugin uses deprecated API methods
deprecated-verbose: true
#Enable plugin and core profiling by default
enable-profiling: false
#Will only add results when tick measurement is below or equal to given value (default 20)
profile-report-trigger: 20
#Number of AsyncTask workers.
#Used for plugin asynchronous tasks, world generation, compression and web communication.
#Set this approximately to your number of cores.
#If set to auto, it'll try to detect the number of cores (or use 2)
async-workers: auto
memory:
#Global soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
global-limit: 512
#Main thread soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
main-limit: 320
#Period in ticks to check memory (default 1 second)
check-rate: 20
#Continue firing low-memory-triggers and event while on low memory
continuous-trigger: true
#Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
continuous-trigger-rate: 30
garbage-collection:
#Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
#This only affect the main thread. Other threads should fire their own collections
period: 36000
#Fire asynchronous tasks to collect garbage from workers
collect-async-worker: true
#Trigger on low memory
low-memory-trigger: true
max-chunks:
#Limit of chunks to load per player, overrides chunk-sending.max-chunks
trigger-limit: 96
#Do chunk garbage collection on trigger
trigger-chunk-collect: true
#Trigger on low memory
low-memory-trigger: true
world-caches:
disable-chunk-cache: true
low-memory-trigger: true
network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
#Set to 0 to compress everything, -1 to disable.
batch-threshold: 256
#Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 7
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
#Experimental, only for Windows. Tries to use UPnP to automatically port forward
upnp-forwarding: false
debug:
#If > 1, it will show debug messages in the console
level: 1
#Enables /status, /gc
commands: false
level-settings:
#The default format that levels will use when created
default-format: mcregion
#If true, converts from a format that is not the default to the default format on load
#NOTE: This is currently not implemented
convert-format: false
#Automatically change levels tick rate to maintain 20 ticks per second
auto-tick-rate: true
auto-tick-rate-limit: 20
#Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
base-tick-rate: 1
#Tick all players each tick even when other settings disallow this.
always-tick-players: false
chunk-sending:
#Amount of chunks sent to players per tick
per-tick: 4
#Amount of chunks sent around each player
max-chunks: 192
#Amount of chunks that need to be sent before spawning the player
spawn-threshold: 56
#Save a serialized copy of the chunk in memory for faster sending
#Useful in mostly-static worlds where lots of players join at the same time
cache-chunks: false
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 40
#Radius of chunks around a player to tick
tick-radius: 3
light-updates: false
clear-tick-list: true
chunk-generation:
#Max. amount of chunks in the waiting queue to be generated
queue-size: 8
#Max. amount of chunks in the waiting queue to be populated
population-queue-size: 8
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 6000
cache-cleanup: 900
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
auto-report:
#Send crash reports for processing
enabled: true
send-code: true
send-settings: true
send-phpinfo: false
host: crash.pocketmine.net
anonymous-statistics:
#Sends anonymous statistics for data aggregation, plugin usage tracking
enabled: true
host: stats.pocketmine.net
auto-updater:
enabled: true
on-update:
warn-console: true
warn-ops: true
#Can be development, beta or stable.
preferred-channel: beta
#If using a development version, it will suggest changing the channel
suggest-channels: true
host: www.pocketmine.net
aliases:
#Examples:
#showtheversion: version
#savestop: [save-all, stop]
worlds:
#These settings will override the generator set in server.properties and allows loading multiple levels
#Example:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)